Browsing by Subject "Emotional Impact"
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Item Restricted Graphic Novels in Times of Conflict : Comics as a Tool to Promote Understanding and Discussion on War Trauma and Realities of Conflict(2023) Yuval Eytam; Kim, Erin; Rieß, Henrik; Faculty of Architecture and Design; Berlin International University of Applied SciencesAI-GENERATED ABSTRACT: Abstract: The representation of war and conflict in comics has traditionally been constrained by the single-panel format, often leading to a simplified, reductionist view of complex geopolitical issues. This thesis proposes that multi-page graphic novels can offer a more nuanced and comprehensive understanding of war's psychological and emotional impact on communities. Unlike single-panel comics, graphic novels provide an extended narrative format that allows for a deeper exploration into the individual and communal experiences of those affected by conflict. The research aims to analyze the effectiveness of graphic novels as a tool for visual communication, specifically in conveying the multifaceted traumas and complexities of war, thereby fostering greater empathy and understanding among readers. Keywords: Graphic Novels, War, Conflict, Visual Communication, Emotional Impact, Psychological Trauma, Empathy, Single-Panel Comics, Narrative, Community ExperienceItem Restricted Innovation of Augmented Reality in Graphic Design : Augmented Reality Is an Effective Tool in Graphic Design and Visual Communication(2022) Lerato Malefetsane Linden; Schroeder, Süheyla; Tibus, Alexander Christian; Faculty of Business Administration; Berlin International University of Applied SciencesAUTHOR-SUPPLIED ABSTRACT: Abstract As the global community moves forward in digital design, a notable progression is made toward the virtual world. As a result, various organisations in the com- mercial industry are constantly looking at how they can create more competitive communication strategies to retain and attract new audiences. In addition, there is an interest by consumers in virtual and interactive content. Augmented reality is an ideal technological solution to meet this interest and maintain enthusiasm for brand engagement. Graphic designers and artists need to be prepared to meet that demand as well as facilitate the making of digital experiences. Designers who make the invest- ment into augmented reality skills will be in higher demand and will contribute to a new era of interactive design. Institutions of higher education and design organisations must adopt augmented reality into graphic design programs to keep up with the industry's pace and changes. There are a number of obstacles to the adoption of augmented reality, but driv- ing competence in the training of augmented reality technologies, as well as a commitment toward investing in the right, augmented reality mechanism, could help shape this solution. Augmented reality is the natural evolution of digital mockups and visual communication. This research aims to find insight into how augmented reality can be used as an effective tool for communicating ideas and knowledge. Through the integration of augmented reality and traditional graphic design elements and principles, creating unique experiences. Keywords: AR (Augmented Reality), AR content, AR devices, AR industry, Users experiences
