Browsing by Subject "Immersion"
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Item Restricted Interior Architecture in Video Games : Research of Atmospherical Design Strategies from Interior Architecture Applied on Video Games(2023) Melissa Selin Benzer; Anwandter, Juan Almarza; Starck, Adrian von; Faculty of Architecture and Design; Berlin International University of Applied SciencesAUTHOR-SUPPLIED ABSTRACT: Abstract The gaming industry has witnessed a significant surge in popularity owing to technological advancements. Game developers leverage innovative techniques such as intricate light and spatial design to create more realistic gaming experiences. This has enabled players to feel fully immersed in the game, moving through the created space as if they were physically present in said environment and is particularly evident in the horror genre, where the overall atmosphere plays a crucial role. The objective is to create an environment that closely resembles the real world while intentionally deviating from reality in specific ways to elicit an emotional response from the player. The research aims to offer a deeper look into designers' ability, be it game or interior, on how atmospheres are created and how these strategies can be applied to game design. Further, this research should examine how the atmosphere enhances the gaming experience and to what extent designers can contribute to that or translate it into their profession. Keywords: gaming industry, technological advancements, game design, light design, spatial design, immersion, horror genre, atmosphere, emotional response, gaming experience, designers, interior designItem Restricted Qualities of Immersive Spaces & Their Potential Application in Spa Design for a More Impactful Experience(2022) Hazel Jane Neithercut; Martín, Javier; Starck, Adrian von; Faculty of Architecture and Design; Berlin International University of Applied SciencesAI-GENERATED ABSTRACT: Abstract: This thesis explores the potential of immersive experiences in spa environments, focusing on the impact of sensory elements and architectural design on the overall experience. The term "spa" refers to facilities offering therapeutic treatments such as thermal baths and saunas. The research aims to understand the role of immersion in creating powerful experiences and escapism for visitors. Immersive experiences, such as virtual reality environments and immersive art installations, provide a sense of being transported to another world and offer a break from reality. The thesis investigates how incorporating immersive elements into spa environments can enhance the visitor's experience. The methodology involves analyzing various immersive experiences, studying the cognitive processes of perception, and exploring the concepts of phenomenology and atmospheres in architectural design. The case study of Therme Vals is examined to understand how architectural form and atmosphere contribute to the immersive spa experience. The findings will inform the interior architecture of spa environments, focusing on creating impactful and atmospheric experiences. Keywords: immersion, spa environments, sensory elements, architectural design, escapism, virtual reality, phenomenology, atmospheres, Therme Vals, interior architectureItem Restricted User Interface in Contemporary Popular Horror Video Games : Exploring the Balance Between the Types of UI elements and Immersion(2023) Arina Capanu; Müller, Felix; Rieß, Henrik; Faculty of Architecture and Design; Berlin International University of Applied SciencesAI-GENERATED ABSTRACT: Abstract: This thesis delves into the intricate relationship between user interface (UI) design and player immersion in the genre of horror video games. While a good horror game relies on elements such as narrative, sound design, and gameplay mechanics, this study posits that UI also plays a crucial role in modulating player's immersion and overall experience. Drawing upon examples from contemporary horror games like Metro 2033 Redux, Layers of Fear, and Dead by Daylight, the research aims to identify how different types of UI components can either enhance or disrupt the horror atmosphere. The core objective is to analyze the impact of UI on players' satisfaction and provide insights into how it can be optimized for a more thrilling and immersive experience. With the rise of the video game industry and advancements in technology, the thesis argues for the importance of understanding the role of UI in creating compelling horror game experiences. Keywords: User Interface, Immersion, Horror Video Games, Game Design, Metro 2033 Redux, Layers of Fear, Dead by Daylight, Player Satisfaction, Gameplay Mechanics, Narrative Keywords: User Interface, Immersion, Horror Video Games, Game Design, Metro 2033 Redux, Layers of Fear, Dead by Daylight, Player Satisfaction, Gameplay Mechanics, Narrative
