Browsing by Subject "Set Design"
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Publication Restricted Characterization through space: The role of Interior Architecture in Science Fiction story telling(2025) Friederike Schlüter; Said Ali Köknar; Interior Architecture/Interior Design (BA); Berlin International University of Applied SciencesIn Science Fiction Set Design, Architecture and Interior Architecture match together in contribution to visualize characters and storylines in fictional worlds galaxies far away from ours. By converting ideas and fantasies into two dimensional (2D) images and from there into functional three-dimensional (3D) spaces it becomes possible to dive into fictional worlds that seem to be so much different from what Romance and Fantasy movies don’t give. The result is a dive into galaxies and dimensions that seems surreal, but yet made realistic enough to make viewers believe that one day it could truly become real. By working behind the scenes interior architects make sure to visualize places and sceneries in such reminiscing ways that stick to one’s memory, associated with characters and events in movies. In this study the significance of exploring the effect of Interior Architecture and Set Design will be highlighted through case studies of iconic films like Star Wars, Blade Runner (Fig. 1) and 2001: A Space Odyssey. With a better understanding of this intertwined work of Interior Architecture and Set Design producers can create a better experience for their audience and ultimately help create the most realistic version of the future for the human eye.Item Restricted Intersection of Architecture and Cinema : The Role of Architectural Space in Stanley Kubrick Movies(2023) Ecehan Erarici; Aquilar, Giorgia; Huneck, Karsten; Faculty of Architecture and Design; Berlin International University of Applied SciencesAI-GENERATED ABSTRACT: Abstract: This study explores the intricate relationship between architecture and cinema, with a particular focus on the work of director Stanley Kubrick. Recognizing the interdisciplinary nature of these fields, the research delves into how cinema, especially through Kubrick's visionary approach, influences and is influenced by architectural concepts. The investigation acknowledges architecture's inherent reliance on a blend of natural, social, and anthropological elements, and positions cinema, notably due to its temporal and spatial dimensions, as a closely related art form. Kubrick's films are renowned for their atmospheric and spatial depth, which this study argues is not merely a backdrop but a critical component of storytelling. The thesis is structured into two main parts. The first part examines the theoretical underpinnings of the relationship between architecture and cinema, focusing on their shared understanding of space and atmosphere. The second part offers a practical analysis through spatial and functional examinations of Kubrick's films, such as "The Shining," "A Clockwork Orange," and "2001: A Space Odyssey." These films are selected for their significant architectural elements and set designs, providing a rich ground for exploring the symbiotic relationship between the two disciplines. Methodologically, the study employs a combination of literature review, film analysis, and architectural examination. It seeks to understand how Kubrick's cinematic techniques and set designs can inspire architectural creativity and vice versa. By analyzing Kubrick's unique approach to scenography, symmetry, and spatial narratives, the research aims to unveil new dimensions in the understanding and application of architectural space within the cinematic context. Ultimately, the study presents a design approach influenced by Kubrick's work, suggesting innovative ways to integrate cinematic elements into architectural practice. Keywords: Architecture, Cinema, Stanley Kubrick, Interdisciplinary Studies, Spatial Design, Set Design, Film Analysis, Cinematic Techniques, Scenography, Atmosphere in FilmPublication Restricted The Narrative and Visual Communication of Interiors - Explored through the Role of Interiors in Film(2025) Schubert, Ann-Sophie; Tubles, John; Interior Architecture/Interior Design (BA); Berlin International University of Applied SciencesThe thesis looks into the narrative and visual communication of interior spaces. Both visual and narrative aspects are specifically analysed through the medium of film. Narrative devices themselves are highlighted through an introduction of the history of writing and visually influenced communication systems, followed by research into the dimensions of storytelling and their virtue. To bridge the gap between the literal approach of narrative and the motion-driven, often photorealistic depiction of narrative in film, a few key elements of graphical storytelling and other visual media that utilize narrative aspects, such as video games, are introduced. The format of film is first approached through internal devices, such as cinematic codes and set design, and then, together with different aspects of storytelling, compartmentalized into various approaches concerning interior design. Essentially, the experience of interior spaces in film is argued to be more than just a visual element but instead regarded as a contributing and integral part of the narrative, which undoubtedly influences an audience's understanding of plot and character development. And in turn arguing a certain relevance of narrative practices in the interior design field, and therefore striving to contrive a variety of methods from the medium of film that are viable to be applied to interior design.
