Browsing by Subject "Video Games"
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Item Restricted Colour Design in Video Game : Why Colour Should Be More Inclusive(2022) Emmy Gabriella Teolinda Olsson; Amann, Denise; Anwandter, Juan Almarza; Faculty of Architecture and Design; Berlin International University of Applied SciencesAUTHOR-SUPPLIED ABSTRACT: Abstract: This thesis aims to raise awareness about color blindness among designers and players in the context of video games. The study focuses on analyzing the color palettes used in various video games and comparing their effectiveness in-game. Additionally, it explores different types of color blind filters and examines how they are utilized by players of the games. By examining these aspects, the thesis seeks to provide insights into improving color design for individuals with color blindness in the gaming community. Keywords: color blindness, video games, color palettes, color design, color blind filters, gaming communityItem Restricted From Strategy to Design : A Game Designer's Workflow to Improve Game Elements for Abetter User Experience in Tutorials(2022) Mert Kizilelma; Anwandter, Juan Almarza; Catak, Güven; Faculty of Architecture and Design; Berlin International University of Applied SciencesAI-GENERATED ABSTRACT: Abstract: This thesis explores the design and development of tutorials and practice tools in video games, focusing on the use of game elements to create a successful learning experience for players. Tutorials play a crucial role in teaching players the controls, mechanics, and rules of a game, and their design can significantly impact the player's perception of the overall game. The aim of this research is to guide developers and game designers in designing effective tutorials and practice tools by leveraging game elements. The study investigates the interweaving of tutorials into the game and narrative, pacing, subtlety, and the challenges posed by complex game genres. Interviews with developers emphasize the importance of tutorials in growing a game's fan base and remaining relevant in the gaming industry. The research aims to answer the question of how game elements contribute to the player practice experience through tutorials and practice tools. The paper presents strategies, workflow, and effective design techniques for tutorial development, including the use of UX design principles and methods. The thesis concludes with a case study, dissecting the design process of a tutorial stage in a hypothetical game called "The Last Crow," showcasing the application of the research findings in practice. Keywords: tutorial design, practice tools, video games, game elements, UX design, learning experience, game designers, workflow, case study
