Amann, DeniseAnwandter, Juan AlmarzaEmmy Gabriella Teolinda OlssonBerlin International University of Applied Sciences2023-07-192025-11-282025-11-282022https://repository.berlin-international.de/handle/123456789/862AUTHOR-SUPPLIED ABSTRACT: Abstract: This thesis aims to raise awareness about color blindness among designers and players in the context of video games. The study focuses on analyzing the color palettes used in various video games and comparing their effectiveness in-game. Additionally, it explores different types of color blind filters and examines how they are utilized by players of the games. By examining these aspects, the thesis seeks to provide insights into improving color design for individuals with color blindness in the gaming community. Keywords: color blindness, video games, color palettes, color design, color blind filters, gaming communityMACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction (Page 2) 1.1 Aim (Page 2) 2. The Influence of Colour In Video Game Design (Page 2) 2.1 Apex Legends (Page 5) 2.2 Valorant (Page 8) 2.3 Horizon Zero Dawn (Page 11) 3. What Is Being Done for Colour Blindness (Page 13) 3.1 Colour Blindness in Valorant (Page 14) 3.2 Exploitation of Colour Blind Options (Page 16) 3.3 Dead By Daylight (Page 17) 3.4 Filters in Apex Legends (Page 19) 4. Design Project (Page 20) 5. Conclusion (Page 21) 6. List of Figures (Page 22) 7. Bibliography (Page 24)engColor Blind FiltersColor DesignColor PalettesGaming CommunityVideo GamesColor BlindnessColour Design in Video Game : Why Colour Should Be More InclusiveThesis