Anwandter, Juan AlmarzaCatak, GüvenMert KizilelmaBerlin International University of Applied Sciences2023-07-192025-11-282025-11-282022https://repository.berlin-international.de/handle/123456789/850AI-GENERATED ABSTRACT: Abstract: This thesis explores the design and development of tutorials and practice tools in video games, focusing on the use of game elements to create a successful learning experience for players. Tutorials play a crucial role in teaching players the controls, mechanics, and rules of a game, and their design can significantly impact the player's perception of the overall game. The aim of this research is to guide developers and game designers in designing effective tutorials and practice tools by leveraging game elements. The study investigates the interweaving of tutorials into the game and narrative, pacing, subtlety, and the challenges posed by complex game genres. Interviews with developers emphasize the importance of tutorials in growing a game's fan base and remaining relevant in the gaming industry. The research aims to answer the question of how game elements contribute to the player practice experience through tutorials and practice tools. The paper presents strategies, workflow, and effective design techniques for tutorial development, including the use of UX design principles and methods. The thesis concludes with a case study, dissecting the design process of a tutorial stage in a hypothetical game called "The Last Crow," showcasing the application of the research findings in practice. Keywords: tutorial design, practice tools, video games, game elements, UX design, learning experience, game designers, workflow, case studyMACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction 1.1 Problem statement and aim 1.2 From strategy to design: A Game Designer's workflow 2. The importance of UX 2.1 Advancing in UX maturity 2.1.1 The 6 Step UX Maturity Framework 2.1.2 The Keikendo Method 2.2 Interview with Anouk Ben-Tchavtchavdze 3. Tutorial design techniques and methods 3.1 Inverted Pyramid of Decision Making 3.2 The user interface that grows with the player 3.3 Best UX practices in competitive games 3.4 Supportive/Complementary usage of expansions and add-ons 3.5 Solutions for long tutorials 4. A designer's workflow: "The Last Crow" 4.1 The implementation of an advice character 4.2 The freedom of the player 4.3 The benefit of minimalist interfaces 5. Conclusion and further studies Bibliography List of figures List of gamesengGame DesignersGame ElementsLearning ExperiencePractice ToolsUx DesignVideo GamesWorkflowTutorial DesignFrom Strategy to Design : A Game Designer's Workflow to Improve Game Elements for Abetter User Experience in TutorialsThesis