Browsing by Subject "Game design"
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Item Restricted Graphical Styles of Water in Game Design : The Relationship between Graphic Design and Water Design in the Digital Age(2021) Edmundson, Sophia; bachelor thesis in Graphic Design and Visual CommunicationThe aim for this thesis is to provide a comprehensive analysis to highlight the uses of the graphical styles used to design water in video games. In this thesis the topics of eval- uating certain elements of water in game design and how graphic design plays a role to help design water for the ingame atmospheres directions games decide to use. The first to identify is the technologies behind the graphics of game design. This follows into if gaming can be claimed as an art form which also identifies if there are in game atmospheres that can be compaired. Leading to the case study to try to identify if graphic design plays a role in game design when desiging waterItem Restricted Guiding the Player in Open-World Games with Visual Elements and Design Patterns(2021) Durst, Elise; Tibus, Alexander; Lehr, Jakob; bachelor thesis in Graphic Design and Visual CommunicationVideo games are a popular and diverse medium that include elements of story- telling, gameplay, world design, and interactivity. With improved technology, increased affordability and accessibility, and stronger computing potential, video games have surged in popularity since the 1970s-so much so that in 2020, it was estimated that there were at least 2.7 billion gamers worldwide. Observing the significant global suc- cess of video games, a critical and thought-provoking question of game design comes to mind; How have game designers developed such critically-acclaimed and well-designed games? How do they guide and immerse the player in vast, virtual 3D worlds? First and foremost, it is imperative to provide the player with a basic incentive to play and a sense of purpose and direction. Where do you want to take your player and why? How are the visuals implemented in the game's environment to give the player spatial awareness (or lack thereof)? How are visuals and sounds designed to tell a story and project a strong and convincing world? These are important questions that must be addressed in game design. My focus will be centered on how storytelling, design pat- terns, visual elements, and sound design are used to guide players in an interactive, open world and its various obstacles. This is a matter of semiotics (the study and interpretation of signs and symbols) and game design. Two games will be studied for this thesis in terms of gameplay; The Legend of Zelda: Breath of the Wild (Nintendo, 2017) and Ghost of Tsushima (Sucker Punch Studios, 2020), both of which are open-world, action-adventure games. Other video games will be mentioned as well throughout this thesis
