Browsing by Subject "Prototype"
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Item Restricted Film Me While You Can : An Experiment on Developing Model for Coolaborative(2022) Alika Rusakova; Çatak, Güven; Tibus, Alexander Christian; Faculty of Architecture and Design; Berlin International University of Applied SciencesAI-GENERATED ABSTRACT: Abstract: This thesis explores the field of interactive cinema, focusing specifically on interactive fiction film and its potential as a collaborative and co-creative medium. The study aims to investigate different artistic directions of interactive film, analyze their constraints and perspectives, and explore co-creative practices within the film industry. The research combines theoretical analysis and practical implementation to propose a model for a collaborative film that establishes new connections between the audience and the movie. The theoretical section includes an examination of the evolution of interactive fiction film, collective artistic practices in socially-engaged art, and participatory cinema experiences. The practical component involves the creation of a theoretical model for a collaborative film and the development of a prototype for a web-based open-ended film project. The research draws on literature reviews, case studies, and observations to provide insights into the potential of interactive cinema and encourage further innovation in cinematic experiences. Keywords: interactive cinema, interactive fiction film, collaborative film, co-creation, socially-engaged art, live cinema, theoretical model, prototypeItem Restricted Personalized Furniture : The Untersection of Computational and Emotional Design(2022) Yannick Adrian Schlenzig; Hansen, Sven; Pöğün-Zander, Yüksel; Faculty of Architecture and Design; Berlin International University of Applied SciencesAI-GENERATED ABSTRACT: Abstract: The demand for personalization in consumer product markets has grown significantly, driven by fragmented and sophisticated customer expectations. Meeting and exceeding these expectations at scale, while maintaining low costs, has become a challenge for businesses. Millennials, in particular, have been pushing for personalized experiences when interacting with brands. The traditional model of mass production, driven by economies of scale, limited the scope for customization. However, emerging technologies in digitization and computerization have paved the way for new strategies such as mass customization (MC). MC allows companies to tailor their products or services to individual customers, reducing lead times and keeping customization costs relatively low. However, there is a need to move beyond mass customization and embrace mass personalization, which aims to create unique, emotionally engaging experiences for each customer. Emotional design principles play a crucial role in forging an emotional connection between products and consumers, fostering brand loyalty. This thesis explores the possibilities of applying modern CAD/CAM methods and emotional design principles in the context of personalized furniture. The theoretical part examines the evolution of mass customization and mass personalization, as well as recent technological developments that enable personalization. It draws upon literature by Mario Carpo and Donald Norman to discuss the potential of emotional design in the furniture industry. The practical part of the thesis involves the realization of a prototype personalized shelf, showcasing the concepts discussed. Computer-aided design and manufacturing tools, such as Rhinoceros 3D, were utilized in the design and fabrication process. The design decisions were based on the theoretical research and implemented within the given timeframe and available resources. Overall, this thesis contributes to the understanding of the demand for personalization, the evolution from mass customization to mass personalization, and the application of modern design and manufacturing methods in creating emotionally engaging personalized products. Keywords: personalization, mass customization, mass personalization, emotional design, CAD/CAM, furniture, prototype, Rhinoceros 3D, brand loyalty
