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Creating a more inclusive board game experience by implementing colorblind-friendly designs without introducing unnecessary complexity to the overall design

dc.contributor.advisorCiechanowicz, Anc
dc.contributor.advisorLópez, Valeria Garci-Crespo
dc.contributor.authorGuérin, Julia Annick Claire
dc.contributor.departmentFaculty of Architecture and Design
dc.contributor.otherBerlin International University of Applied Sciences
dc.date.accessioned2025-02-19
dc.date.accessioned2025-11-28T13:27:51Z
dc.date.available2025-11-28T13:27:51Z
dc.date.issued2024
dc.description.degreeBA
dc.description.tableofcontentsMACHINE-GENERATED CONTENTS NOTEen
dc.identifier.urihttps://hdl.handle.net/20.500.14938/941
dc.language.isoeng
dc.subjectchromatics
dc.subjectcolorism
dc.subjectcolour analysis
dc.subjectcolour blindness
dc.subjectcolour printing
dc.subjectcolours
dc.subjecthairdressers
dc.subjectherbaceous plants
dc.subjectpsychophysics
dc.subjectUnited States of America
dc.titleCreating a more inclusive board game experience by implementing colorblind-friendly designs without introducing unnecessary complexity to the overall design
dc.typeThesis
dspace.entity.typePublication

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