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Characterization through space: The role of Interior Architecture in Science Fiction story telling

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BA

Date

2025

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In Science Fiction Set Design, Architecture and Interior Architecture match together in contribution to visualize characters and storylines in fictional worlds galaxies far away from ours. By converting ideas and fantasies into two dimensional (2D) images and from there into functional three-dimensional (3D) spaces it becomes possible to dive into fictional worlds that seem to be so much different from what Romance and Fantasy movies don’t give. The result is a dive into galaxies and dimensions that seems surreal, but yet made realistic enough to make viewers believe that one day it could truly become real. By working behind the scenes interior architects make sure to visualize places and sceneries in such reminiscing ways that stick to one’s memory, associated with characters and events in movies. In this study the significance of exploring the effect of Interior Architecture and Set Design will be highlighted through case studies of iconic films like Star Wars, Blade Runner (Fig. 1) and 2001: A Space Odyssey. With a better understanding of this intertwined work of Interior Architecture and Set Design producers can create a better experience for their audience and ultimately help create the most realistic version of the future for the human eye.

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