Film Me While You Can : An Experiment on Developing Model for Coolaborative
| dc.contributor.advisor | Çatak, Güven | |
| dc.contributor.advisor | Tibus, Alexander Christian | |
| dc.contributor.author | Alika Rusakova | |
| dc.contributor.department | Faculty of Architecture and Design | |
| dc.contributor.other | Berlin International University of Applied Sciences | |
| dc.date.accessioned | 2023-07-19 | |
| dc.date.accessioned | 2025-11-28T13:27:36Z | |
| dc.date.available | 2025-11-28T13:27:36Z | |
| dc.date.issued | 2022 | |
| dc.description.abstract | AI-GENERATED ABSTRACT: Abstract: This thesis explores the field of interactive cinema, focusing specifically on interactive fiction film and its potential as a collaborative and co-creative medium. The study aims to investigate different artistic directions of interactive film, analyze their constraints and perspectives, and explore co-creative practices within the film industry. The research combines theoretical analysis and practical implementation to propose a model for a collaborative film that establishes new connections between the audience and the movie. The theoretical section includes an examination of the evolution of interactive fiction film, collective artistic practices in socially-engaged art, and participatory cinema experiences. The practical component involves the creation of a theoretical model for a collaborative film and the development of a prototype for a web-based open-ended film project. The research draws on literature reviews, case studies, and observations to provide insights into the potential of interactive cinema and encourage further innovation in cinematic experiences. Keywords: interactive cinema, interactive fiction film, collaborative film, co-creation, socially-engaged art, live cinema, theoretical model, prototype | en |
| dc.description.degree | BA | |
| dc.description.tableofcontents | MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction (Page 2) 1.1 Problem statement and aims (Page 2) 1.2 Methodology (Page 3) 2. An interactive film as we know it (Page 4) 2.1 Artistic methods (Page 4) 2.1 Challenges and Opportunities (Page 14) 3. Towards a collaborative model of an interactive fiction film (Page 17) 3.1 Socially engaged art: modern theory and practice (Page 17) 3.2 Case study: project DAU and the premier in Paris (Page 27) 3.3 Cinema-going in the twenty-first century (Page 38) 4. Model + Project: Brief (Page 42) 5. Conclusion (Page 45) List of Figures (Page 46) References (Page 50) | en |
| dc.identifier.uri | https://repository.berlin-international.de/handle/123456789/868 | |
| dc.language.iso | eng | |
| dc.subject | Co-Creation | |
| dc.subject | Collaborative Film | |
| dc.subject | Interactive Fiction Film | |
| dc.subject | Live Cinema | |
| dc.subject | Prototype | |
| dc.subject | Socially-Engaged Art | |
| dc.subject | Theoretical Model | |
| dc.subject | Interactive Cinema | |
| dc.title | Film Me While You Can : An Experiment on Developing Model for Coolaborative | |
| dc.type | Thesis |
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