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Color, Light, Movement : an Analysis of Applied Design Principles in Contemporary Film

dc.contributor.advisorAmann, Denise
dc.contributor.advisorCatak, Güven
dc.contributor.authorMariana Ortiz Gonzalez
dc.contributor.departmentFaculty of Architecture and Design
dc.contributor.otherBerlin International University of Applied Sciences
dc.date.accessioned2024-01-15
dc.date.accessioned2025-11-28T13:27:12Z
dc.date.available2025-11-28T13:27:12Z
dc.date.issued2023
dc.description.abstractAI-GENERATED ABSTRACT: Abstract: The integration of graphic design principles into the realm of film cinematography offers a nuanced approach to visual storytelling. This thesis aims to explore this multidisciplinary intersection, focusing on the works of renowned directors Wes Anderson and Spike Jonze. The research delves into the specific roles and methods employed by graphic designers in contemporary films, analyzing the elements according to a developed methodology. By examining both digital and analog techniques, this study seeks to serve as a comprehensive guide for aspiring graphic designers interested in the film industry. The thesis also addresses the ongoing debate about whether graphic design is an art form or a functional solution to a problem, and how its role in cinematography has evolved over the years, especially since its official recognition in the 1980s. Overall, this research underscores the vital contribution of graphic design in enhancing the emotive power and visual language of a film. Keywords: Graphic Design, Cinematography, Visual Storytelling, Wes Anderson, Spike Jonze, Film Industry, Contemporary Film, Analog Techniques, Digital Techniques, Functional Arten
dc.description.degreeBA
dc.description.tableofcontentsMACHINE-GENERATED CONTENTS NOTE: Table of Contents 01 Introduction: ............................................................ 6 1.1 Context 1.2 Methodology 02 Graphic Design in Film: ......................................... 12 2.1 Research 2.2 Graphic Design Principles 2.3 the Role of Design in Storytelling 03 Case Study: ........................................................... 20 3.1 Introduction 3.2 the French Dispatch Story Wes Anderson Erica Dorn Javi Aznarez Annie Atkins Graphic Analysis 3.3 Her Story Spike Jonze Geoff Mcfetridge Graphic Analysis 04 Design Project: .................................................... 34 4.1 Design Principles in Film: a Series of Informative Graphic Props 4.3 Project 05 Conclusion: .......................................................... 40 5.1 Limitations 5.2 Learnings 06 Bibliography .......................................................... 44en
dc.identifier.urihttps://repository.berlin-international.de/handle/123456789/764
dc.language.isoeng
dc.subjectAnalog Techniques
dc.subjectCinematography
dc.subjectContemporary Film
dc.subjectFilm Industry
dc.subjectFunctional Art
dc.subjectSpike Jonze
dc.subjectVisual Storytelling
dc.subjectWes Anderson
dc.subjectGraphic Design
dc.titleColor, Light, Movement : an Analysis of Applied Design Principles in Contemporary Film
dc.typeThesis

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