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Graphic Medicine : Using Comics to Improve the Mental Health of People Living With Lupus (sle)

dc.contributor.advisorHinze, Martin
dc.contributor.advisorRieß, Henrik
dc.contributor.authorFie Bystrup
dc.contributor.departmentFaculty of Architecture and Design
dc.contributor.otherBerlin International University of Applied Sciences
dc.date.accessioned2024-01-15
dc.date.accessioned2025-11-28T13:27:15Z
dc.date.available2025-11-28T13:27:15Z
dc.date.issued2023
dc.description.abstractAI-GENERATED ABSTRACT: Abstract: Chronic illnesses like systemic lupus erythematosus (SLE) often subject individuals to stigmas and alienation, exacerbated by the invisible nature of their symptoms. This thesis explores the potential of graphic medicine-a growing interdisciplinary field-as a medium for both self-expression and community building among lupus patients. By investigating the ways comics can be used to tell stories of health and illness, the research aims to uncover how creating and reading comics may serve as a method for coping with the emotional and psychological toll of lupus. The study further examines the existing literature on graphic medicine, which has largely focused on educating healthcare professionals, and argues for its broader transformative power for patients themselves. Keywords: Chronic Illness, Systemic Lupus Erythematosus, Graphic Medicine, Stigma, Mental Health, Trauma, Self-expression, Community Building, Healthcare Education, Coping Strategiesen
dc.description.degreeBA
dc.description.tableofcontentsMACHINE-GENERATED CONTENTS NOTE: Table of Contents preface ................................................... I introduction .......................................... 1 scope and Limitations ............................... 3 methodology ........................................... 4 1. Intro to Comics ................................. 6 1.1. Terminology and Definitions ........ 7 2. Creating Comics .............................. 11 2.1. Telling One's Story ................... 12 2.1.1. Restitution Narrative ....... 12 2.1.2. Quest Narrative ............... 14 2.2. Drawing Out Trauma ................. 17 2.2.1. Drawing Is for Everyone ... 17 2.2.2. Pictorial Embodiment ...... 19 2.2.3. Dealing With Trauma ........ 21 3. Reading Comics .............................. 23 3.1. People With Lupus Reading Comics 3.1.1. Feeling Represented ........ 24 3.1.2. Guidance Through the Storm .. 26 3.2. Creating Awareness and Understanding 3.2.1. More Accessible Info on Lupus ... 27 3.2.2. Feeling Lupus ..................... 29 4. the Wolf and Me ............................. 31 4.1. Design Choices ......................... 32 4.2. Spreading the Message .............. 37 5. Conclusion ........................................ 41 references .............................................. 43 list of Figures ........................................ 45 appendix ............................................... 47en
dc.identifier.urihttps://repository.berlin-international.de/handle/123456789/770
dc.language.isoeng
dc.subjectCommunity Building
dc.subjectCoping Strategies
dc.subjectGraphic Medicine
dc.subjectMental Health
dc.subjectSelf-Expression
dc.subjectStigma
dc.subjectSystemic Lupus Erythematosus
dc.subjectTrauma
dc.subjectChronic Illness
dc.titleGraphic Medicine : Using Comics to Improve the Mental Health of People Living With Lupus (sle)
dc.typeThesis

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