The Role of Product Design in Interactive Toys
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2022
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Abstract
AI-GENERATED ABSTRACT: Abstract: This thesis explores the use of interactive toys in teaching children about sustainability, specifically focusing on water preservation and filtration. The research question addressed is whether an interactive toy in the field of science can effectively educate children about sustainability at a young age. The thesis is divided into four chapters. The first chapter introduces Xochimilco, the contaminated waterlands in Mexico City, which served as inspiration for the design idea. The second chapter delves into water quality, cleaning water, and water pollution to establish a foundation of knowledge for the design process. The third chapter explores Jean Piaget's cognitive development theory, with an emphasis on the concrete operational stage relevant to the target age group. The fourth chapter discusses the design methodology employed in the thesis. The final chapter presents the design project, integrating the information and concepts from the previous chapters. The research methodology used includes analytical research and conclusive research, with a focus on providing practical solutions through product design. The thesis aims to lay a foundation for designing an interactive toy that teaches children about water preservation and filtration. Keywords: interactive toys, sustainability education, water preservation, water filtration, design methodology, cognitive development, children's learning
